Blacktail is the kind of 2000s adventure comeback that I want to see more of

I’ve been playing Blacktail, ostensibly for a review, but with all the seasonal shit going on I haven’t played enough to give you much of an idea I guess. It’s worth writing about, so here I am, doing it. It is a whimsical first-person action-adventure game where you play as a 16-year-old Yaga, who has entered the forest because the local villagers believe she is in league with the witch Baba. If you know any European folklore, you may have reason to suspect that he is right.

All of Yaga’s childhood friends have disappeared, along with her sister, and the game sends you to breadcrumbs around a bright and unreal forest, to find memories of what happened to the unfortunate children. Along the way you grow in strength and skill, using different types of arrows with your bow, as well as magic and spells. I like Blacktail because it’s a little weird in ways that don’t break the game, and it sticks perfectly to its own weird flavor. It’s the kind of game you used to see a lot in the early-mid 2000s, and it just doesn’t get much anymore.

In the preview I complained about first-person shooters in games, and I still hate it, but I hate it even less in Blacktail now. I don’t know if the developers are more forgiving of aim, or if I’m better at attacking and dribbling than I was a few weeks ago, but I’ve found more of a groove in the combat. It’s also because I have a broom bait, which you can slam into the ground to distract enemies while you shoot them with honey darts. That’s by far an aside, really, because it’s still my least favorite part of Blacktail. The good things are [waves hands] Everything else.

The world of Blacktail is a world where magic and monsters are real. Your first task involves killing a dragon at the behest of some ethical mushrooms, except for the mushroom tip you take, it turns out that the dragon is actually a goblin who has been forced to feed loads of honey by an idiot child mushroom. More legendary things are introduced on the record. There are roses with greedy eyes, as they stare at treasure chests. Your leveling area is Papa’s Chicken-Legged Hut. There are goblins, slugs, poisonous mushrooms and spiders made of eyes. A giant rock with a painted rough face teaches you to hunt. It’s great stuff.

Everything in the game, even the monsters, is in highly saturated primary colors, so it gives the whole forest a dreamy, storybook quality. The place is dotted with huge skeletal bunny-like rock formations, and you kind of wonder why anyone built a village in the area because it’s obviously a hell of a place. Every time you turn a new corner, you find a strange new type of landscape in front of you. There are snowy forests, strange swamps, a boss fighting with a tree, fields full of exploding bees, an abandoned mill full of cobwebs. It’s kind of a survival game, with set save points, and you have to continually scavenge for things you need – even saving requires a red daisy, and it’s also used to craft other things like antidotes. There is a moral system. Once, until now, a flashback brought me to a 2D side-scrolling section. There’s a lot going on in this game, that’s what I’m saying.

Sometimes the enemy’s path goes in an unusual position, and sometimes you can’t double save at the shrine. Just little things like that. But Blacktail is also fun and quirky, and I started reading about Baba Yaga and realized how clever a lot of him can be. It’s so specific that it reminds me of things like Giants: Citizen Kabuto or Sacrifice. It’s not like them, but that’s why it reminds me of them. I’m currently chasing a strange deer towards a hideout, because a knight mushroom with horsepower growing from it has turned the deer into a bomb. If that doesn’t sell a game, I don’t know what does.

#Blacktail #kind #2000s #adventure #comeback

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