Destiny 2 Update 4.1.5 > News |

Destiny 2 Update 4.1.5 > News |

Destiny 2 Update 4.1.5 > News |

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Raids and dungeons

        • Fixed Power Levels on Minor Fighters associated with Triumph of Shared Fears being higher than intended.
  • Duality
        • Adjusted the balance between armor and weapon rewards, and tuned weapon drops to prefer those whose models have not been unlocked.
        • Adjusted the spawn chances of Deepsight weapons in the Duality Dungeon.
        • Fixed an issue where players would sometimes get trapped in the Nightmare.
        • Splash damage (grenades, solar blasts, rockets, etc.) against Bells no longer triggers a teleport.
        • Fly-in cinematic has been added at launch in Duality.
  • Avarice Hold
        • The final boss no longer teleports out of the spawn location at the start of the encounter.

Playability and investment


  • Fixed an issue where Celestial Fire and Well of Radiation would not display the Burn and Ignite keyword dropdowns when hovering over the corresponding abilities.
  • Fixed an issue where Super icons would not display next to the Super description when hovering over your equipped subclass in the character screen.
  • Fixed an issue where Radiant’s weapon damage boost would unintentionally stack with level 1 damage boosts (e.g. Empowering Rift, High Energy Fire) against PvE targets.
  • Fixed an issue where Solar Grenades equipped with Molten Overload would not stun Overload Champions.
  • Fixed an issue where friendly Vortex Grenades could sometimes display a burn status effect on friendly targets.
        • Note: We are aware of an issue where Vortex Grenade deals less damage than intended compared to. PvE targets and planning a fix for a later release.


  • Fixed an issue where Caliban’s hand behavior was different between PvE and PvP.
        • Ignition will now trigger when defeating enemies with direct hits and explosions for both PvE and PvP.
        • This hotfix introduced a new issue we are investigating where Caliban’s Hand will only apply burn to a single target.
  • Fixed an issue where Caliban’s Hand was not working as intended with Radiant and the Knock ’em Down Skin.
  • Fixed an issue where Solar Fulmination would cause damage to the player inside the ignition’s explosion radius.
  • Fixed an issue where the Righteous Cloak was missing its cape from the female model.
        • This introduced a new issue we are investigating where the cloak dye markup has been reverted to default.
  • Fixed an issue where the upper part of the Mark of the Shooting Star ornament would disappear if a player’s helmet was disabled.
  • Fixed an issue where the Heavy Handed combat mod would not trigger with a Titan Stasis melee.
  • Fixed an issue where the Omnioculus Hunter Exotic clipped through the Frumious Cloak.


Air Efficiency (AE)

  • Reduced aerial penalties for all primary weapons.
        • Reduced low AE aerial accuracy penalty from 20% to 40% (varies by primary weapon type).
        • Reduced airborne auto-aim (bullet bending) penalty by 20% at medium and high AE.
        • Reduced aerial snap penalty (reticle stickiness, controller only) at medium and high AE by 40%.
  • Certain perks now give a Static Air Efficiency stat buff in addition to their other effects.
        • Air Assault: +10 Air Efficiency at all times in addition to +60 (for a total of 70 AE) while at low health.
        • Extended Mag: Air Efficiency +10.
        • Regular shots: +7 air efficiency.

Weapon Archetypes

  • hand cannons
        • Precision (180 rpm)
              • Increased body shot damage from 37 to 40, critical hits from 57 to 60.
              • Can now kill in 2 body crit 2 against Guardians, kills in 1.33s in body shots.
  • Automatic Rifles
        • Increased body shot damage from 19 to 20, accuracy multiplier changed from 1.6 to 1.5 (critical damage remains the same at 30).
  • Scout Rifles
        • Precision (180 rpm)
              • Increased body damage from 34 to 38, critical hits from 54.4 to 60.8.
              • Can 2 crit 2 body vs 197 HP (health + shields) or less, kills in 1.33s in body hits vs 190 HP or less, 1.67s vs higher resilience.
        • High impact (150 rpm)
              • Increased body damage from 38.2 to 42, critical hits from 66.9 to 73.5.
              • Can 2 crit 1 body for 189 HP or less, kills in 1.60s in body shots.
  • shotguns
        • Increased Shotgun PvE damage bonus from 10% to 25%.
  • Linear Fusion Rifles
        • Changed the previously added flinch increase to only apply to damage from other players.
  • swords
        • Increased ammo per special brick from 1 to 2 in PvP.


  • Lorentz driver
        • Reduced aim assist stats from 32 to 22.
        • Reduced suction against players.
        • Removed the 2x universal flinch nerf from the previous change.
  • Gjallarhorn
        • The main fuze no longer has a proximity detonation.
        • Wolfpack Rounds now deals half damage to players.
  • The last word
        • Reduced hip fire precision aim angle by 50%.
        • Reduced aim assist damage and falloff distance by 3m.
  • Precursor
        • Increased ammo per special brick from 3 to 4 in PvP.
        • Reduced ammo per special brick from max to ~16 in PvE.
  • Ariana’s wish
        • Increased ammo per special brick from 1 to 2 in PvP.
  • SUROS Diet
        • Increased AE from 23 to 31.
  • Whisper of the Worm
        • Increased AE from 9 to 20.
  • Monte Carlo
        • Increased AE from 21 to 29.
  • Precursor
        • Increased AE from 22 to 27.


  • Fixed an issue where many weapons with non-standard ammo types for their archetype were not receiving the correct damage multipliers. This resulted in incorrect damage and/or health rubber bands for some Exotic or Legendary perks on these weapons.
        • Trace guns
        • Special ammo grenade launchers
        • Ariana’s wish
        • fighting lion
        • Precursor
  • The remodel perks available for the Tears of Contrition scout rifle have been updated to reflect its intended selections. This also correctly applies the “Accurate Rounds” perk to all previous weapons that were remodeled to have inadmissible perks.
  • Slightly reduced in-form weapon upgrade time.
  • Improved Incandescent now only applies +5 Burn stacks; Fixed behavior around incorrectly applied extra burn stacks depending on the fighter.
  • Fixed an issue with Calus Mini-Tool and Drang (Baroque) crafted instances where the Masterwork border would not appear when the weapon had one enhanced intrinsic trait and two enhanced traits.
  • The Heartshadow Exotic Wraithwalk Sword Catalyst perk no longer provides perks when the weapon is out of ammo.
  • The outgoing origin trait now correctly activates on Glaive in melee.
  • Fixed an issue that caused Heartshadow Exotic Sword projectiles to fade on all hits, instead of only hits made with Shot in the Dark active.
  • Fixed an issue where the Gallu RR3 Sniper Rifle was claiming it was using primary ammo.
  • Fixed an issue where Anarchy was dealing inconsistent damage.
  • Fixed an issue where Linear Burst Fusion Rifles could fire faster than intended.
  • Fixed an issue where Chain of Command could be made kinetic when switching between perks.
  • Fixed an issue where Cyrosthesia 77k was not working as intended with the Piercing Sidearm artifact mod.
  • Fixed an issue where Python and Exit Strategy did not count towards the Dark Age Arsenal Triumph.
  • Fixed an issue where all Linear Fusion Rifles and some Exotics had accidentally reduced damage compared to Champions.
  • Fixed an issue allowing the Suros Regime to retain the Spinning Up trait between reloads.


  • The First Gig emote will no longer have its contagious melodies playing over other emotes.
  • Tracking a Seasonal Challenge before the Season Reset may result in a Challenge that cannot be undone in subsequent Seasons.
  • Added images for earning rewards at The Witch Queen Dungeon Key.

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