Halo Infinite's player stats problem is about to get worse

Halo Infinite’s player stats problem is about to get worse

A Spartan holds a weapon and stars in the distance in Halo Infinite.

Image: 343 business sectors

Infinite Halo is more discrete about data than any other Hello. Previous entries in the shooter series let you view your all-time multiplayer stats, including key numbers like win-loss split, kill-death ratio, and more. For data-conscious gamers, this information was not only fun to watch, it also served as an essential tool for tracking your personal progress.

But Infinite Halo does not offer an official way for players to check their long-running stats, except for a match preview at the end of each match. If you want to see how successful you’ve been in the long run, beyond tracking your battle pass progress based on the in-game challenges, you won’t find that data anywhere in the in-game menus. not find on the 343 Industries developer hub website for the series, Hello Waypointas you can for the company’s previous two games, Halo 5and Halo: The Master Chief Collection.

This matches a recent trend in serialized first-person shooters, where background data previously provided by developers in earlier entries is missing in newer ones. Last years Battlefield 2042 launched without a scoreboard – a key feature of the game –finally add it last spring, but only after cacophonous comments from the players. In some cases, the data exists, but is locked behind a paywall. Take Call of Duty: Modern Warfare, which will show you your kill-death ratio… for $20.

A Halo Infinite player watches their battle pass progress on Halo Waypoint.

In Infinite343’s official tracker only shows your progress towards unlocking new cosmetics.
Screenshot: 343 Industries / Kotaku

There is at least one unofficial workaround for Infinite Halo: a website called Halo Data Hive, which lets you type in your Xbox gamertag and see your all-time stats. It’s not just level 101 stuff like your kill-to-death ratio and total wins vs. losses, basic information that 343 provides. You can see how many kills you average per match. You can see how much damage you’ve dealt since the game launched in late 2021. You can check the decimal numbers on your accuracy. And you can even differentiate all this data by seasons. (Infinite Haloa free-to-play game, is based on a seasonal pattern, where new maps, modes, and cosmetics are added to the game every few months.) Additionally, Halo Data Hive also features carefully curated data for players on teams affiliated with Halo Championship Series (HCS)if there are fans of Infinite Halo‘s pro circuit in the room.

In short, Halo Data Hive is an extremely valuable resource, an example of a game’s community playing a key role that is typically fulfilled by that game’s developer.

It is also in danger.

The lion’s share of the public Infinite Halo the data is courtesy of a fan-run project called HaloDotAPI. (For those unaware, API stands for “Application Programming Interface” and allows the easy exchange of data from one party to another. IBM, credit where due, has a full overview for those interested.) Founded a year ago by Alexis “Zeny” BizeHaloDotAPI has been officially acquired by Automatic codean SF-based tech company that focuses on the API, months after 343 Industries conducted a trio of “tech flights” – essentially beta testing – for Infinite Halomultiplayer mode.

We are the only ones Infinite Halo Marketplace APIs, a ton of services rely on us, 343 won’t release public APIs [in the] in the short term, and we could say goodbye to the community,” Bize said. Kotaku.

HaloDotAPI serves as the backbone of a multitude of community-driven data collection efforts in the Infinite Halo community. There’s the aforementioned Halo Data Hive, yes, but it’s also used Sheet and Spartan recordtwo other multiplayer stat tracking sites; Halo Medalsa database that shows you how many in-game medals or awards for awesome feats you have earned in Infinite Halo; and Real achievementsthe famous success tracking site.

“[It’s] a sleek tool powering over two dozen community apps and websites, which are in turn used by thousands of gamers every day,” said a representative from HaloHuba news and content organization that serves as something of a public square for the Hello community, says Kotaku.

A Spartan reloads a pistol in Halo Infinite.

Screenshot: 343 business sectors

Running an API for all of this is expensive. (Bize spent $2,500 of his own money to get it off the ground; that cost was offset, but not much, by about $300 in Patreon funding.) Last month, Autocode founding CEO Keith Horwood written in a blog post that HaloDotAPI is no longer financially viable and would shut down at the end of July, ending all services that rely on its data.

“There are two categories of costs to consider when running any type of web service,” Horwood said. Kotaku. “What most people know is the cost of infrastructure: how much does it cost to run this damn thing? Something that people who aren’t into tech miss is the cost of operations: we have to pay to feed the people working on these tools, so it’s a combination of infrastructure and salaries.

The folks behind HaloDotAPI say 343 Industries or its owner Microsoft could step in and save the project. To date, both companies have refused to take action. Additionally, 343 has not detailed any tangible plans regarding the release of a proprietary internal API.

This is already having a chilling effect on the services that use it. Most multiplayer statistics sites seem to be blocked. Halo Data Hive, whose representatives did not respond to Kotaku‘s request for comment, now has this statement pasted on its site, emphasizing Kotaku‘s:

Notice: Halo Data Hive no longer currently tracks HCS scrims, tournaments, etc. until I finish updating the code to reduce the number of Halo Dot API calls to hopefully drop into a cheaper subscription. During this time, you can also No longer be able to search for your own service record. Sorry for the inconvenience. You can read more about it here The Future of HaloDotAPI #SaveHaloDotAPI. Halo Data Hive currently makes 4,100 API calls per hour, which costs $450 per month. My goal [is] to reduce that to the $95 subscription.

Bize says he has been in contact with 343 Industries since December. When it became clear that HaloDotAPI could not continue unsupported, the developer turned the buck to Microsoft, citing data privacy and legal compliance concerns. But Horwood in this blog post noted that Autocode has been in touch with Microsoft, who said their compliance services won’t stand in the way of 343. My reading is that the folks behind HaloDotAPI care less about managing these data than to ensure that players can access it, regardless of who is responsible for the project. The ball is back in the court of 343.

“Microsoft sees value in @halodotapi and has agreed to help with legal compliance”, HaloHub said in a tweet. “But as things stand, 343i will not step in to finance the very reasonable cost of the project. If 343i really wants to relaunch #HaloInfinite, that’s a terrible business decision.

Hello Tahir “Tashi” Hasandjekic, head of esports, spoke about the impending shutdown of HaloDotAPI in an interview with the Twitch streamer LouisVTitan. Tashi acknowledged that an API exists for both Halo 5 and Halo Wars 2, and noted how important it is to the player base. “For the esports side, we really believe in all of this,” he said.

“Long term, our own API is the solution here,” he continued. “We understand the importance. We really think about the community and the developers, if this goes away. But this is only the reality of the situation.

If you are familiar with the production of Infinite Halo and want to chat, recorded or not, my inbox is always open: anotis@kotaku.com (Signal and Proton on request).

Tashi didn’t provide a timeline for when 343 might roll out such a thing. Representatives for 343 Industries did not respond to a request for comment.

As of now, HaloDotAPI still has a few more weeks before it shuts down. Fans have spent the past month rallying on Twitter around the hashtag #SaveHaloDotAPI. There is a fundraising in progress for the project too, but it doesn’t look so hot. Autocode needs about $10,000 per month to maintain HaloDotAPI indefinitely; right now they’re at $601. (In the event of an imminent shutdown, Horwood said Kotaku all contributions will be refunded to donors.) Without intervention of any kind, there is a good chance that this data will be offline.

“I really hope there’s a decision maker at 343 willing to engage with us because we’d like to see a positive outcome here,” Horwood said. “The community too.”

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