At first glance, UNDERSCORE and Joy Brick’s brand-new puzzle adventure, Aliisha: The Oblivion of Twin Goddesses, shows a lot of promise in how it’s been designed from the ground up for players to indulge in plenty of co-op espionage action that makes full use of its range of abilities. Unique Nintendo Switch.
Here we have the puzzle game that allows two friends to work together to solve a series of impressively atmospheric multi-room head scratchers, each taking on the role of one of two sisters, Ayesha and Leisha, who have just found a massive piece. An underground temple full of secrets and ancient magic. What’s even cooler here is that one player uses their Switch in handheld mode while the other is busy with their controllers in docked mode – with a second Switch required – to explore the world on display, making sure the controller’s rotation controls and touchscreen They all work while the campaign is running.
On paper, it’s a solid idea that starts off well, as the sisters are separated as hardcore adventurer Aisha heads straight into the bowels of the game’s labyrinthine complex while her more troubling twin, Lisha, stays out, opting instead to send her AI companion along. , AMBU, along to help. After a brief introductory sequence, players are given control of Ayesha and AMBU and must make use of all their available skills in order to develop a reasonably interesting main plot that revolves around the development of the relationship between the two brothers as legends and folklore will explore underground.
Between Ayesha’s exploration skill that highlights objects in the environment or gives you subtle clues about which direction to head next, and AMBU’s ability to hover, scan, and feed you detailed information on the rooms you’re wandering through, there’s plenty here to keep players busy. However, this is a game that, while it has received a lot of time and attention, suffers from a series of problems that make it a somewhat frustrating and exciting adventure overall.
The biggest immediate issue is that Aliisha: The Oblivion of Twin Goddesses offers a major co-op mode in a local wireless-only flavor, and insists you have two copies of the game And the Two keys at hand to fully enjoy its asymmetrical gameplay. We’re kind of where the developers come in they have a unique experience here that works better for two players if they can meet those demands but restricting access to co-op in this way definitely puts a huge barrier to a lot of potential players and it’s a pity we couldn’t get an alternative online or Split screen too.
Yes, there’s also a solo mode included, and we used it a bit for the sake of this review, but the single-player play here highlights the game’s other major problem, the general slowdown in traversing, interacting with environments, and in switching between Aisha and AMBU, which you’ll need to do continuously if you are playing alone. We’re not sure how this has anything to do with the frame rate which struggles a bit at times, but just navigating puzzle rooms, switching between characters, reading text, messing around with objects, etc. is way too slow for us, and it creates a seething feeling of constant frustration that It then ramps up puzzles that can be very challenging and time consuming to solve and a lot of focus on meticulously searching every inch of the environments for something to click.
As much as we certainly liked some of the labyrinthine issues the game throws at you, with some huge puzzles that require you to tackle large environments, closely study the game’s lore and work well together in order to succeed, there’s a lack of polish that pervades almost everything you do, with A clunky interface and almost mean lack of guidance or assistance that makes some times very difficult while moving forward. It all just needs a little more polishing on how the characters pick up and interact with things, more attention to how the touchscreen aspects are implemented and some way to connect so some help when you’re so confused in a huge puzzle using it feels like you’ll never know where to go after that.
We like our puzzle games to be challenging, and don’t mind getting trapped or getting stuck every now and then, but there’s always a sense here that things could have used a little more direction, and that the way forward is sometimes very confusing because the game just fails to do so. . He made himself obvious, rather than any actual puzzle intelligence.
There is also a complete lack of truth eureka Moments or times when you sit back and feel happy and impressed with how you solved the problem. When you put all of those things together, the sluggishness, the sluggishness, the lack of clarity, the barriers erected around this co-op mode, well, you have a game that tries really hard, works well in places, but just fails to feel fun or slick enough to really appeal in the end. .
There’s no doubt that there’s fun here for incredibly impatient puzzle fans (who have several Switch consoles, two copies of the game on hand, plus a willing co-op partner), but for everyone else, things are also going off frustrating – And before you get close to the end of what’s on offer. And the solo mode feels like a watered-down alternative that’s too cumbersome and time-consuming due to the constant need to switch between characters, which slows everything down even more.
However, there is a unique and interesting co-op core here that blends typical multiplayer interaction styles admirably. We’d love to see developers revisit this idea in the future, smooth out the rough edges, make things a little easier to read and navigate, and can absolutely have an idea on their hands. It just doesn’t work so well here, though.
Aliisha: The Oblivion of Twin Goddesses is a bright and colorful co-op puzzle adventure that offers some unique and interesting ideas. There are some decent puzzles, likable characters, and a reasonably engaging story, and we’d love to see games go out on a limb to incorporate the Switch’s capabilities into its setting. However, there’s an overall confusion and lack of polish here too, with little to no clear direction in most of the puzzles, and far too much focus on meticulously examining every inch of the rooms, resulting in an adventure that’s often an exercise in frustration. It’s also a shame that the co-op mode is only available through local play which requires two consoles and two copies of the game, as playing solo is a much less enjoyable experience. Admirable, then, but flawed.
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